
The first battle royale, the first MOBA, and the first auto chess game all started out using the assets of established titles, while altering their rules enough to create something meaningfully new. Some of gaming's dominant genres began life as modifications of existing games. Programmer John Carmack planned for this, storing the data for the game's art, levels, graphics and music in WAD ("Where's All the Data?") files that were accessible to anyone who purchased Doom, but separate from the game's underlying engine. Upon its release in 1993, Doom was immediately hacked apart and creatively reassembled by its demon-slaying legion of fans. Regardless, Half-Life aficionados can delight in the fact that Alyx, the first series entry in 16 years, is a superb adventure, as Eurogamer's Christian Donlan explained in his Recommended review.For almost as long as there have been first-person shooters, there have been mods. And although Valve previously said it would "really like to release at some point", the lack of even a tentative launch date suggests it could be some time before modders have the proper tools required to adequately continue their efforts.Īs such, there's no telling who'll win the race: Alyx chasing down good old-fashioned 2D or Half-Life 2 getting its new fangled VR on. Unfortunately, further progress is somewhat stymied by the fact Valve is yet to share the Source 2 SDK, meaning, as Vector puts it, the "things I was able to do was very limited". Even so, it's a impressive start, particularly as the project's been in the works for less than a week, having started the day after Alyx's release on 23rd March. Vect0R calls the end result a "showcase demo", saying there are no plans to share it at present. One enterprising modder, known as Vect0R (who's also spend time digging up unused Half-Life 2 content and producing a real-time raytracing mod for the game), has made enough progress - converting map files and assets to Source 2's format and adding them to Alyx - to be able to show off a little bit of a VR shooty-bang-bang run around a very old-school City 17. This isn't the first attempt to translate Half-Life 2 into VR, of course - an extensive VR overhaul, promising to deliver "updated effects, textures, models & maps" reemerged in 2017, having started life four years earlier - but this latest effort takes a rather different approach, porting Valve's original game into Alyx's VR-enabled Source 2 engine.


And this week, another portion of Half-Life fandom is approaching the problem in something like the opposite direction, attempting to turn the seminal, and distinctly non-VR, Half-Life 2 into a VR game, using Alyx as its foundation.

Last week, the Half-Life community's attempts to translate Valve's new VR extravaganza, Half-Life: Alyx, to the flat screen showed very early promise.
