

I'd heard the band Godsmack as they replaced ethereal Arabian Nights music. I'd seen that the loading screen was now a waterfall of blood, and a palette that was a skillful mixture of grays and browns. I'd read that Warrior Within would take on a more mature tone to broaden its appeal. The one thing Sands of Time lacked was sales. Two strong-willed young adults growing together through their shared trials. At a time when soaring production costs have caused big-name video games to be dominated by breast \ explosion ensembles, the two felt like adults. There was also a woman (a realistically proportioned woman! Though not amply clothed), somehow an equal partner of the Prince in a medium where "escort" means " millstone." Theirs was a budding romance oddly free of melodrama: instead of interrupting the game to brood upon their feelings or fall into the other's arms, they merely found themselves on a journey where they had to trust each other to survive.

The cocky Prince tried, but was just too self-conscious to manage and came across as adorable. Sands of Time was not afflicted with a gruff, grizzled protagonist, already unusual for an action game. This was remade into a palace that was beautiful even as it crumbled, and the Prince was given a way to rewind time a few seconds, making most murderous deathtraps a pleasure to traverse and enhancing a slightly unreal storybook atmosphere.īut the wondrous gameplay of the series was not where the buttocks struck, not in full force. Prince of Persia was also a product of its time, a game that could be completed in thirty minutes, but impossible to complete at all except by honed skill: a gauntlet of traps and sudden death. The Prince moved like a parkour artist, running along walls, swinging on poles. Sands of Time could not impress by recreating the moves - progress had been made - so it was made to recreate the delight. Skillfully overcoming these familiar restrictions was more meaningful than the cartoon superpowers found in most games.

Players were delighted by what they could make the character do. The main character moved like a human being, clinging to ledges, jumping three meters from a run, dying from any considerable fall. Now, 15 years before any of this, Prince of Persia stopped Mario from seeming like a hotshot for having two kinds of jumps. Warrior Within is the sequel to Prince of Persia: The Sands of Time, itself a recreation of Prince of Persia. A painstakingly feminine ass jutted out of the opening cinematic of Prince of Persia: Warrior Within, with a one-inch strip of metal pretending that pornography required the sphincter, and I understood how much was lost. A perfectly representative review of the first thirty minutes of the gameįor an ass it was, not a rear, a butt, or a bum words that might imply mundanity, or a purpose beyond desire.
